From: Eric Durant Subject: Re: Simplified HRTF model Date: 12 Oct 2000 00:00:00 GMT Message-ID: <39E543B3.A6449CCC@umich.edu> Content-Transfer-Encoding: 7bit References: <8s25sa$f2t$1@flood.xnet.com> X-Accept-Language: en Content-Type: text/plain; charset=us-ascii X-Complaints-To: abuse@earthlink.net X-Trace: newsread1.prod.itd.earthlink.net 971326437 63.11.55.247 (Wed, 11 Oct 2000 21:53:57 PDT) Organization: University of Michigan MIME-Version: 1.0 NNTP-Posting-Date: Wed, 11 Oct 2000 21:53:57 PDT Newsgroups: comp.dsp,comp.games.development.audio It sounds like you'd do well to do a principal components analysis (PCA) of your HRTF magnitude data and then mix the minimum phase impulse responses of the first five according to their position dependent projections. See: Doris J. Kistler and Frederic L. Wightman, ``A model of head-related transfer functions based on principal components analysis and minimum-phase reconstruction,'' The Journal of the Acoustical Society of America (JASA), vol. 91, no. 3, pp. 1637--1647, 1992. There are also low complexity IIR approximation methods, but it sounds like you've ruled these out for your hardware. -- Eric Durant http://edurant.com/ Snowfox wrote: >I'm looking for a simplified model for head related >transform functions. > >Specifically, I am implementing an advanced 3D library on a >platform with a large number of hardware playback channels >but no significant sample processing capabilities. > >I would like to accomplish an approximation of HRTFs by >blending preprocessed samples.